Cadence Velocity

01 May 2009

Author: Ricardo Joseph
Completed: 01/05/2009
Platform: Windows
Compiler: VS 2005 C# Express Edition
Languages used: C#
API: XNA 2.0
Sound: Yes
Input: Xbox 360 pad
FSM: Yes

Brief: This was my 3rd year final project. It was used to test a thesis querying whether a rhythm racing game could provide a deeper immersible experience than a stand alone racing game. It utilises button prompts, basic car physics, vectors, matrices, bounding spheres and a timer. For more information see full source code (available upon request) or documentation with extracts included in the download.

Loop It & Planet Rush

11 Jan 2009

Author: Ricardo Joseph
Completed: 11/01/2009
Platform: Windows
Compiler: VS 2005 C# Express Edition
Languages used: C#
API: XNA 2.0
Sound: Yes
Input: Keyboard
FSM: Yes


Brief: My second game using XNA in my 3rd year. This is actually 2 games in 1. The first is a quicktime event game and the second is a local mutliplayer button bashing race. It utilises, linear interpolation, sprites, bounding spheres, vectors, matricies and more. For more information see full source code (available upon request) or documentation with extracts included in the download.

Training Camp

12 Dec 2008

Author: Ricardo Joseph
Completed: 09/12/2008
Platform: Windows
Compiler: VS 2005 C# Express Edition
Languages used: C#
API: XNA 2.0
Sound: Yes
Input: Keyboard
FSM: Yes


Brief: A side scrolling game of skill. This was the very first game I made in my 3rd year. It utilises sprite sheets, vectors, rectangle collision detection and player states. For more information see full source code (available upon request) or documentation with extracts included in the download.