Cadence Velocity

01 May 2009

Author: Ricardo Joseph
Completed: 01/05/2009
Platform: Windows
Compiler: VS 2005 C# Express Edition
Languages used: C#
API: XNA 2.0
Sound: Yes
Input: Xbox 360 pad
FSM: Yes

Brief: This was my 3rd year final project. It was used to test a thesis querying whether a rhythm racing game could provide a deeper immersible experience than a stand alone racing game. It utilises button prompts, basic car physics, vectors, matrices, bounding spheres and a timer. For more information see full source code (available upon request) or documentation with extracts included in the download.